This weekend I am working with Stencylworks while I wait for Game maker Studio to be released (so I can export for iOS and Android).
It's weird working in this type of platform when I am used to Unity and Unreal, but for publishing games on multiple mediums without shilling out money I don't have this seems to work fine for now.
So behold the horrifying test scene I did. I may post some playable scenes in the future, but right now it's just screenshots.
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